The new perk system of fallout 4 has merged with the skill system of previous games.
Perks of siding with the institute fallout 4.
They have captured hundreds of men and hundreds of women to dip in the fev for science.
The institute gives you relay grenades which are useful and can be used anywhere to call in syths to fight for you.
It s a shame they don t let you play a more lawful evil toned character as really i find it hard to imagine the sole survivor as the voice actor portrays them ever siding with the institute.
If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions you will need to complete a.
And then terminated them.
This point can be expended on an increase in the rank of a primary special attribute or on one of the special perks.
I enjoy using the artillery especially when you use it when in range of two or more settlements.
Apparently the new survival only lets you port to the institute from anywhere but only lets you port out to the c i t which means the brotherhood holds the best fast travel method though if you avoid completing the game you can fast travel to institute go out to the c i t then use the vertibird to travel where you need to.
Capture torturously transform them into being where the pain of the process drives.
My favorite so far is the minutemen.